Abstract

The stick number of a knot is the minimum number of segments needed to build a polygonal version of the knot. Despite its elementary definition and relevance to physical knots, the stick number is poorly understood: for most knots we only know bounds on the stick number. We adopt a Monte Carlo approach to finding better bounds, producing very large ensembles of random polygons in tight confinement to look for new examples of knots constructed from few segments. We generated a total of 220 billion random polygons, yielding either the exact stick number or an improved upper bound for more than 40% of the knots with 10 or fewer crossings for which the stick number was not previously known. We summarize the current state of the art in Appendix A, which gives the best known bounds on stick number for all knots up to 10 crossings.

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