Abstract

Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a software development point of view, Virtual Mine is indistinguishable from other virtual reality games, and this offers a chance to use the potential of rapidly developing game software in mining, including engines, 3D modeling tools, audio editors, etc., to solve a wide range of game development tasks. The chosen direction will optimize the work of developers by providing a tool for developing game artificial intelligence to solve problems that require implementing the behavior of game agents without using a rigidly defined choice of scenarios or chains of these scenarios. The aim of the work is to expand the possibilities of working with game artificial intelligence on the Unreal Engine game engine to make it more functional. As a result, a tool has been obtained that can be used to optimize the time and improve the quality of the development of game artificial intelligence for Virtual Mine using flexible development approaches. The asset editor was developed, application modes and their working tabs were defined, and a graphical node system for the behavioral graph editor was created. A system for executing a behavioral graph is given; algorithms for its operation and features for executing nodes of a behavioral graph are presented.

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