Abstract

Multistage game G with bimatrix game Γ played on each stage is considered. The definitions of outcome, path in tree-graph, history, beam of rank k, information sets, the alternatives are introduce. The new class of situations based on K – s stage punishment, where K is the number of stages in G, is introduced. It is proved that under some very week conditions they form a Nash equilibrium. Some numerical examples of bimatrix games are considered.

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