Abstract

Lonely distancing is the idea that people can crave company at the same time they fear too much of it. Taking inspiration from this, we construct a scenario in which k players on an n × n grid jockey to occupy space next to a single companion while maintaining at least a minimum distance from everyone else. The tension behind these conflicting needs—companionship versus isolation—induces a dynamical system on the grid we model with directed graphs. Depending on n and k, players are likely to redistribute themselves into one or more equilibrium states. In very special cases, no such resolution is possible, and the players enter a cycle of perpetual redistribution in what we call a never-ending lonely distancing dance.

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