Abstract

BackgroundIn virtual reality (VR) systems, the user's finger and hand positions are sensed and used to control the virtual environments. Direct biocontrol of VR environments using surface electromyography (SEMG) signals may be more synergistic and unconstraining to the user. The purpose of the present investigation was to develop a technique to predict the finger joint angle from the surface EMG measurements of the extensor muscle using neural network models.MethodologySEMG together with the actual joint angle measurements were obtained while the subject was performing flexion-extension rotation of the index finger at three speeds. Several neural networks were trained to predict the joint angle from the parameters extracted from the SEMG signals. The best networks were selected to form six committees. The neural network committees were evaluated using data from new subjects.ResultsThere was hysteresis in the measured SMEG signals during the flexion-extension cycle. However, neural network committees were able to predict the joint angle with reasonable accuracy. RMS errors ranged from 0.085 ± 0.036 for fast speed finger-extension to 0.147 ± 0.026 for slow speed finger extension, and from 0.098 ± 0.023 for the fast speed finger flexion to 0.163 ± 0.054 for slow speed finger flexion.ConclusionAlthough hysteresis was observed in the measured SEMG signals, the committees of neural networks were able to predict the finger joint angle from SEMG signals.

Highlights

  • In virtual reality (VR) systems, the user's finger and hand positions are sensed and used to control the virtual environments

  • Conclusion: hysteresis was observed in the measured surface electromyography (SEMG) signals, the committees of neural networks were able to predict the finger joint angle from SEMG signals

  • The SEMG signal was acquired from the extensor digitorum superficialis (EDS) muscle located at the posterior side of the forearm of the right hand, while the subject performed rhythmic flexion-extension rotation of the index finger at three different frequencies

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Summary

Introduction

In virtual reality (VR) systems, the user's finger and hand positions are sensed and used to control the virtual environments. The user's finger and hand positions are sensed and used to control the VR environments and telemanipulators. Surface electromyography (SEMG) measurements could offer a potential nonrestrictive interfacing tool for measuring the joint angle, as the SEMG measurements could be obtained by placing electrodes (over the muscle) far away from the joint. This direct biological control of VR environments and telemanipulators may be more natural and synergistic

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