Abstract
Point-light or stick-figure biological motion stimuli, due to the absence of depth cues, can induce bistable perception, where the walker is perceived as heading in two alternating directions [1,2]. Psychophysical studies suggested an importance of depth cues for biological motion perception [3]. However, neural models of biological motion perception so far have focused on the processing of features that characterize the 2D structure and motion of the human body [4,5]. We extend such models for the processing of shading cues in order to analyze the three-dimensional structure of walkers from monocular stimuli.
Highlights
Point-light or stick-figure biological motion stimuli, due to the absence of depth cues, can induce bistable perception, where the walker is perceived as heading in two alternating directions [1,2]
Model As extension of a learning-based neural model [4], we add a ‘shading pathway’ that computes the internal contrast gradients that vary with the 3D view of the walker, even if the silhouette information remains identical (Figure 1A-C)
After suppression of strong external luminance gradients caused by the boundaries of the silhouette, internal luminance gradient features are extracted by a hierarchy of neural detectors
Summary
Point-light or stick-figure biological motion stimuli, due to the absence of depth cues, can induce bistable perception, where the walker is perceived as heading in two alternating directions [1,2]. Model As extension of a learning-based neural model [4], we add a ‘shading pathway’ that computes the internal contrast gradients that vary with the 3D view of the walker, even if the silhouette information remains identical (Figure 1A-C).
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