Abstract

Neural control of standing balance has been extensively studied. However, most falls occur during walking rather than standing, and findings from standing balance research do not necessarily carry over to walking. This is primarily due to the constraints of the gait cycle: Body configuration changes dramatically over the gait cycle, necessitating different responses as this configuration changes. Notably, certain responses can only be initiated at specific points in the gait cycle, leading to onset times ranging from 350 to 600 ms, much longer than what is observed during standing (50–200 ms). Here, we investigated the neural control of upright balance during walking. Specifically, how the brain transforms sensory information related to upright balance into corrective motor responses. We used visual disturbances of 20 healthy young subjects walking in a virtual reality cave to induce the perception of a fall to the side and analyzed the muscular responses, changes in ground reaction forces and body kinematics. Our results showed changes in swing leg foot placement and stance leg ankle roll that accelerate the body in the direction opposite of the visually induced fall stimulus, consistent with previous results. Surprisingly, ankle musculature activity changed rapidly in response to the stimulus, suggesting the presence of a direct reflexive pathway from the visual system to the spinal cord, similar to the vestibulospinal pathway. We also observed systematic modulation of the ankle push-off, indicating the discovery of a previously unobserved balance mechanism. Such modulation has implications not only for balance but plays a role in modulation of step width and length as well as cadence. These results indicated a temporally-coordinated series of balance responses over the gait cycle that insures flexible control of upright balance during walking.

Highlights

  • Balancing our body while walking is an activity that humans perform seemingly effortlessly

  • While the results indicated that 14 subjects would provide sufficient power for all seven outcome variables, we decided to collect 20 subjects in total to better meet our secondary aim of exploring the details of balance control beyond the already anticipated effects

  • We studied the role of optical flow for the control of balance during walking by manipulating a virtual reality environment to give visual sensations that are indistinguishable from the optical flow experienced during an actual lateral fall

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Summary

Introduction

Balancing our body while walking is an activity that humans perform seemingly effortlessly. What makes walking so critical to everyday life is that it serves as a platform for functional behavior. Navigation through complicated environments while performing functional tasks such as obstacle avoidance and object manipulation require a dynamically stable base of support. When such upright stability is compromised, the nervous system must devote cognitive resources just to maintain upright balance, severely limiting other functional behavior (Horak, 2006). Mobility is merely a question of getting from point A to B without a catastrophic event in the form of a fall

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