Abstract

The networking of virtual reality applications will play an important role in the emerging global Internet of Things (IoT) framework and it is expected to provide the foundation of the expected 5G tactile Internet ecosystem. However, considerable challenges are ahead in terms of technological constraints and infrastructure costs. The raw data rate (5 Gbps–60 Gbps) required achieving an online immersive experience that is indistinguishable from real life vastly exceeds the capabilities of future broadband networks. Therefore, simply providing high bandwidth is insufficient in compensating for this difference, because the demands for scale and supply vary widely. This requires exploring holistic solutions that exceed the traditional network domain, and integrating virtual reality (VR) data capture, encoding, network, and user navigation. Emerging services are extremely inefficient in terms of mass use and data management, which significantly reduces the user experience, due to their heuristic design choices. Other key aspects must be considered, such as wireless operation, ultra-low latency, client/network access, system deployment, edge computing/cache, and end-to-end reliability. A vast number of high-quality works have been published in this area and they will be highlighted in this survey. In addition to a thorough summary of recent progress, we also present an outlook of future developments in the quality of immersive experience networks and unified data set measurement in VR video transmission, focusing on the expansion of VR applications, security issues, and business issues, which have not yet been addressed, and the technical challenges that have not yet been completely solved. We hope that this paper will help researchers and developers to gain a better understanding of the state of research and development in VR.

Highlights

  • With the continuous development of augmented reality (AR) and virtual reality (VR) technologies, cyber space VR plays an important role in social development

  • We focused on the multiple research challenges that are related to important typical transmission components of the networking process at the basic representation level of VR; we concluded with an examination of three main state-of-the-art optimizations that have been implemented in order to overcome some of these challenges

  • We describe the state of the art in some recent research optimizing VR transmission by leveraging wireless communication, computational, and caching resources at the network edge in order to significantly improve the performance of VR networking

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Summary

Introduction

With the continuous development of augmented reality (AR) and virtual reality (VR) technologies, cyber space VR plays an important role in social development. The main objective of this survey was to present the details and challenges of integrating networks with VR applications in the VR networking process, and the state-of-the-art technology. We focused on the multiple research challenges that are related to important typical transmission components of the networking process at the basic representation level of VR; we concluded with an examination of three main state-of-the-art optimizations that have been implemented in order to overcome some of these challenges. Throughout the literature survey, the key focus was examining the various methodologies that are associated with networked breakthroughs Each of these methodologies was analyzed by focusing on their applicability to the networking implementation process. We describe the state of the art in some recent research optimizing VR transmission by leveraging wireless communication, computational, and caching resources at the network edge in order to significantly improve the performance of VR networking.

Background
Capture and Representation of VR
Projection Conversion
Video Encoding
Typical VR Transmission Mechanisms
VR Video Transmission Based on DASH
Transmission Scheme Based on Tile and View Switching
The Progress of Viewport-Tracking Optimization
The Main Challenges Facing VR Networking
VR Network Computing Power Challenges
The Challenge of VR Network Communication Efficiency
The Challenge of VR Network Service Latency
Future Network System Architecture
VR System Design
Different VR Networking Optimization Approaches
User-Centric Design for Edge Computing
Optimization of Node-Related Associations
Optimization Based on Caching
Optimization Based on Content Awareness
VR Implementation Driven by QoE
Open Research Challenges
Construction of Mapping the Relationship between QoE and QoS
Unified Data Set
The Evolution of 6-DoF VR Applications
Conclusions
Full Text
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