Abstract

With the arrival of cloud technology, game accessibility and ub iquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities: cloud gaming. However, current cloud gaming systems have very strong requirements in terms of network resources, thus reducing the accessibility and ubiquity of cloud games, because devices with little bandwidth and people located in area with limitedand unstable network connectivity, cannot take advantage of these cloud services. In this paper we present an adaptation technique inspired by the level of detail (LoD) approach in 3D graphics. It delivers multiple platform accessibility and network adaptability, while improving user’s quality of experience (QoE) by reducing the impa ct of poor and unstable network parameters (delay, packet loss, jitter) on game interactivity. We validate our approach using a prototype game in a controlled environment and characterize the user QoE in a pilot experiment. The results show that the propos ed framework provides a significant QoE enhancement.

Highlights

  • Video games have seen tremendous popularity and growth in the last few years

  • The combination of video games and cloud computing will immensely increase the use of video games, by enabling them to reach geographically separated storage or data resource with even cross-continental-networks

  • The main contribution of this paper can be summarized as follows: We propose an organization based network traffic adaptation with the cloud gaming paradigm for accessibility, adaptability and player quality of experience (QoE) maintenance

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Summary

Introduction

Video games have seen tremendous popularity and growth in the last few years. At the same time, there has been significant interest in cloud computing, which is seen by many as the big paradigm in information technology. The combination of video games and cloud computing will immensely increase the use of video games, by enabling them to reach geographically separated storage or data resource with even cross-continental-networks. According to [12], a cloud is a hardware and software infrastructure which is able to provide services at any traditional IT layer: software, platform, and infrastructure, with minimal deployment time and reduced costs Along with this new paradigm, various business models are developed, which can be described by terminology of”X as a service (XaaS)”, where X could be software, hardware, data storage, and etc. Cloud Computing offers to application providers the possibility to deploy a product as a SaaS (Software as a service) and to scale it on demand, without building or provisioning a data center themselves.

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