Abstract

The boundaries of online video game (exclude live programs of large-scale e-sports competitions), whether in Europe or China, are not as clear as those of movies and music production. In today's society, the careers and activities derived from Internet and electronic products are more and more than before. Many netizens have begun to earn money and public praise by recording themselves playing online games and posting game videos on the Internet. However, the law on online game broadcasting is not clear, and game broadcast players have no right to their live works. This paper points out that although live game players cannot own the copyright of the game, they can have the performer right. Under Article 17 of the Copyright in the Digital Single Market, network broadcast platforms should also obtain authorization from game players while soliciting game copyright owners.

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