Abstract

This paper intended to discuss the requirement analysis regarding the implementation of Design and Technology (D&T) subject in which had been introduced back in 2017 for all Malaysian high school. D&T is a performance-based subject, which includes the implementation of teaching and learning as well as assessment based on the standards of achievement. Therefore, the focus of this paper is to delve deeper into the challenges that came with the implementation of D&T subject and the needs for the development of measuring instruments in which includes the mastering of content knowledge, skill mastery, and the ability to grasp the values in D&T subject. This study is a research of quantitative methods and data collected through surveys. Questionnaire was used as the main instrument in this study. The finding among 100 respondents shows that 90% of respondents expressed the biggest challenge that they have to face is the lack of experience and teaching a non-option subject, low in knowledge and skill in this case to teach D&T subject. Finding show the level of content mastery among teachers is at a low level. In the meantime, 83% of the respondents agreed to the need to establish a competence measurement instrument that can measure the proficiency level of D&T content knowledge among teachers. The researcher hoped that with this paper, it will help to broaden the perspective and understanding concerning various challenges that are associated with the implementation process of D&T subject in secondary school. This study also discussed suggestions for future studies in teaching design and technology and It’s suitable to problem solving in D&T.

Highlights

  • Education is the basis for the success of a society

  • It is important to produce students that are equipped with thinking skill as what has been stated in the Malaysia Education Blueprint 2013-2025, which led to the decision of introducing Design and Technology (D&T) subject

  • This study aims to i. identify the challenges faced by teachers who teach Design and Technology subject in Malaysian high school, ii. identifying the level of content mastery among the teachers who teach Design and Technology subject in high school, and iii. to observe the needs for the development of a measurement instrument to measure the content mastery among teachers who teach the subject in high school

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Summary

Introduction

Education is the basis for the success of a society. it is important to produce students that are equipped with thinking skill as what has been stated in the Malaysia Education Blueprint 2013-2025, which led to the decision of introducing Design and Technology (D&T) subject. Education has become a very crucial domain in which everyone will have the opportunity to learn about how to use current technology and at the same time be aware of the impact caused by the constant changes and development in technology. They think creatively by taking part in the efforts to improve the quality of life and help to solve the problems, and they are acting as technology users that are equipped with the knowledge, skills, and values, but they are the creator of new products and the people who trigger new ideas

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