Abstract
This paper discusses some of the challenges of setting the requirements for a future warship program and how manual naval wargaming might be employed to make the process more efficient and structured. It goes on to describe some case studies where UCL’s wargame “A Balanced Fleet” was applied to requirement phase problems, in particular the ASW Barrier wargame conducted for the NATO Specialist Team on Naval Ship Systems Engineering. The paper concludes that wargaming is a useful tool in the requirements phase, in particular for helping to direct subsequent and more detailed operations analysis work.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.