Abstract

In this paper, we develop a hairstyle modeling and animation technique specifically designed for human hairs, and we report several experimental results. Using simplified cantilever beam model and one-dimensional projective differential equations of angular momenta, we give a practical solution to the problem of enormous complexity. Even though our hair animation algorithm is an approximate solution, it includes all the relevant dynamic elements such as gravity, wind, inertia, air-resistance, hair-to-head, and hair-to-hair friction forces. Collision is an important element that makes a collection of hair strands look like hair. We develop an accurate but efficient hair-to-head and hair-to-hair collision detection and treatment algorithm. The algorithm produces quite realistic results; still it runs at an interactive speed. An interesting contribution of our algorithm is that it unifies hairstyle modeling and animation into a single equation, so that (1) hairstyling can be done under the effects of gravity and other internal or external forces, and (2) original hairstyle is more or less restored even after the initial hair is tangled by the application of external forces or head movements.

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