Abstract

BackgroundResolving the theoretical controversy on the labeling of an increasing number of excessive behaviors as behavioral addictions may also be facilitated by more empirical data on these behavioral problems. For instance, an essential issue to the classification of psychiatric disorders is information on their natural course. However, longitudinal research on the chronic vs. episodic nature of behavioral addictions is scarce. The aim of the present study, therefore, was to provide data on prevalence, substance use comorbidity, and five-year trajectories of six excessive behaviors—namely exercising, sexual behavior, shopping, online chatting, video gaming, and eating.MethodsAnalyses were based on the data of the Quinte Longitudinal Study, where a cohort of 4,121 adults from Ontario, Canada was followed for 5 years (2006 to 2011). The response rate was 21.3%, while retention rate was 93.9%. To assess the occurrence of each problem behavior, a single self-diagnostic question asked people whether their over-involvement in the behavior had caused significant problems for them in the past 12 months. To assess the severity of each problem behavior reported, the Behavioral Addiction Measure was administered. A mixed design ANOVA was used to investigate symptom trajectories over time for each problem behavior and whether these symptom trajectories varied as a function of sex.ResultsThe large majority of people reported having problematic over-involvement for just one of these behaviors and just in a single time period. A main effect of time was found for each problem behavior, indicating a moderately strong decrease in symptom severity across time. The time x sex interaction was insignificant in each model indicating that the decreasing trend is similar for males and females. The data also showed that help seeking was very low in the case of excessive sexual behavior, shopping, online chatting, and video gaming but substantially more prevalent in the case of excessive eating and exercising.ConclusionsThe present results indicate that self-identified excessive exercising, sexual behavior, shopping, online chatting, video gaming, and/or eating tend to be fairly transient for most people. This aspect of the results is inconsistent with conceptualizations of addictions as progressive in nature, unless treated.Electronic supplementary materialThe online version of this article (doi:10.1186/s12888-015-0383-3) contains supplementary material, which is available to authorized users.

Highlights

  • Resolving the theoretical controversy on the labeling of an increasing number of excessive behaviors as behavioral addictions may be facilitated by more empirical data on these behavioral problems

  • Results of the chi-square tests indicated significant sex differences in the presence of excessive sexual behavior, shopping, and eating at all survey waves, but no sex differences were found in excessive online chatting

  • Prevalence of problematic video gaming significantly related with sex at the first three assessment points but not in the last two

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Summary

Introduction

Resolving the theoretical controversy on the labeling of an increasing number of excessive behaviors as behavioral addictions may be facilitated by more empirical data on these behavioral problems. The range and criteria used by researchers and clinicians to describe behavioral addictions have been highly debated, there is an emerging consensus Employing these criteria, an increasing number of behaviors qualify as addictions ranging from the generally accepted (e.g., online gaming addiction [6,7]) through the more controversial (e.g., television and sex or pornography addiction [8,9,10]), to the highly speculative (e.g., love, tanning or shoplifting addiction [11,12,13]). The increased openness to categorize certain excessive behaviors as addictions by researchers and clinicians of the field has received a cautious approval by mainstream psychiatry: the newest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5 [21]) already contains a Non-Substance-Related Disorders subcategory within the Substance-Related and Addictive Disorders class. Internet Gaming Disorder has been included in the Conditions for Further Study section in the fifth edition of the DSM, suggesting that this and most likely other behavioral addictions might receive official recognition in psychiatric nosological systems in the future

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