Abstract

We consider dynamic games in large population conditions where the agents evolve according to non-uniform dynamics and are weakly coupled via their individual dynamics and costs. A state aggregation technique is employed to obtain a set of decentralized control laws for the individuals which ensures closed-loop stability and possesses an é-Nash equilibrium property. We then propose a scheme for Nash strategy adaptation when the agents have unknown parameters. The issue of transient performance improvement is addressed by introducing dither signals.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call