Abstract

Social interactions in classic cognitive games like the ultimatum game or the prisoner's dilemma typically lead to Nash equilibria when multiple competitive decision makers with perfect knowledge select optimal strategies. However, in evolutionary game theory it has been shown that Nash equilibria can also arise as attractors in dynamical systems that can describe, for example, the population dynamics of microorganisms. Similar to such evolutionary dynamics, we find that Nash equilibria arise naturally in motor interactions in which players vie for control and try to minimize effort. When confronted with sensorimotor interaction tasks that correspond to the classical prisoner's dilemma and the rope-pulling game, two-player motor interactions led predominantly to Nash solutions. In contrast, when a single player took both roles, playing the sensorimotor game bimanually, cooperative solutions were found. Our methodology opens up a new avenue for the study of human motor interactions within a game theoretic framework, suggesting that the coupling of motor systems can lead to game theoretic solutions.

Highlights

  • Riding a tandem, tango dancing, arm wrestling and judo are diverse but familiar examples of two-player motor interactions

  • We design a new methodology to study human sensorimotor interactions quantitatively based on game theory

  • We develop two motor tasks based on the prisoner’s dilemma and the rope-pulling game in which we introduce an intrinsic cost related to effort rather than the typical monetary outcome used in cognitive game theory

Read more

Summary

Introduction

Tango dancing, arm wrestling and judo are diverse but familiar examples of two-player motor interactions. The characteristic feature of such interactions is that the two players influence each others behavior through coupled sensorimotor control with continuous action spaces over repeated trials or continuously in time. The theory of continuous games can be used for sequential (dynamic) games where players are interacting continuously over a sequence of time steps [13,14,15]. Nash equilibria in such continuous dynamic motor games correspond to (equilibrium) control policies, i.e. feedback rules that map past observations to actions

Methods
Discussion
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call