Abstract

In the edge environment, the multiobjective evolutionary algorithm based on decomposition (MOEA/D) has been widely used in the research of multitarget firepower resource allocation. However, as the MOEA/D algorithm uses a fixed neighborhood update mechanism, it is impossible to rationally allocate computing resources based on the difficulty of each subproblem optimization, which results in some problems such as reduced population evolution efficiency and poor evolution quality during the calculation process. In order to solve these problems, a decision mechanism for subproblems and population evolution stages is designed, and on this basis, a MOEA/D algorithm based on the neighborhood adaptive adjustment mechanism is proposed to adapt to the edge environment. The optimization model of multiobjective firepower resource allocation based on the maximization of damage effect and the minimization of strike cost is constructed and solved. Using the ZDT series of test functions for comparative experiments, the simulation results show that the proposed algorithm can balance the distribution and convergence of population evolution and obtain satisfactory optimization results.

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