Abstract

A representation of shafts of light in Computer Graphics (CG) allows us to create high quality images that are beautiful and realistic. However, previous methods to represent these shafts of light take a lot of calculation time and are ineffective for stereoscopic viewing. Therefore, is difficult to using these methods for interactive applications in 3-D virtual environments. We describe a new method to create shafts of light for interactive 3-D applications using stereoscopic images. In this method, the intensity distribution of light is calculated for some texture images, and these images are mapped on a 3-D object that represents the shape of shafts of light. By using a texture mapping function for graphics hardware, the total performance is accelerated enough for interactive applications.

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