Abstract

This article examines connections between games and BDSM (consensual bondage and discipline, dominance and submission, and sadism and masochism), theoretically speaking (in their respective research areas) as well as in practice. A common grounding behind these connections is the consideration of play as a foundational component in games and game studies as well as in BDSM practices and the studies of BDSM as a cultural phenomenon. We identify five sets of relevant connections. First, there are direct comparisons between the two types of play. Second, several live-action role-playing games have been made about BDSM, or for BDSM. Third, many other games have borrowed ideas from BDSM, as well, as have some BDSM activities, in turn, from games and play. Fourth, queer game studies frequently discuss subversive and transgressive play practices, which provide a fruitful context for analyzing play elements in BDSM, and BDSM-inspired elements in games. And fifth, both games and BDSM are frequently discussed in the research contexts related to performance, theater, and rituals, which forms a potential bridge between these activities. Through this five-strand exploratory analysis, we show how deeply interconnected these two realms are, even if the connection is only rarely mentioned, and to this date, not fully recognized as a valid research topic.

Highlights

  • Game studies and research on sex, sexuality, and gender have many overlapping interests, the intersections between these areas of inquiry have not always been explicit

  • Research focusing on queer game studies, gender, and sexual practices in games have guided the attention of game researchers toward topics close to BDSM research

  • Play is a foundational component in both games and game studies as well as BDSM practices and their study

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Summary

Introduction

Game studies and research on sex, sexuality, and gender have many overlapping interests, the intersections between these areas of inquiry have not always been explicit. This discussion exemplifies the important conceptual division between game and play: games are rule-bound objects and systems, whereas play is an activity that has many forms and can take place in relation to games or outside of them (see e.g. Harviainen and Stenros, in press; Klabbers, 2009) In this theoretical article, we examine the ways in which games or gameplay and BDSM as practices, as well as game studies and research on kink, have interacted over the years. This discussion is just beginning to emerge, but some thinking has been done on how BDSM can help us better understand boundary phenomena related to games, such as the magic circle (Vossen, 2018) One example of this is work on pervasive gaming (play that takes place interspersed with everyday life; see Montola et al, 2009) and how it draws in many ways on dynamics very similar to (or even derived from) the total power exchanges of 24/7 D/s arrangements (as per Dancer et al, 2006). These issues are vital for our understanding of sexuality as play and as playful, even if the concepts require one extra stage of transposition within the research that currently exists

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