Abstract
A major problem with forward-looking ground-penetrating radar (FLGPR) detection of buried explosive threats is the scattering from the rough ground surface. The authors have previously developed a real-time 3-D algorithm for single-view emulation of synthetic aperture FLGPR scattering from rough terrain at low grazing angles. This article extends the method to the real-time 3-D simulation of a multiview moving platform transmitter/receiver array moving as fast as 15 km/h. The need to perform the new calculation at every frame for the moving antenna array platform is shown to be unnecessary, with the requirement relaxed to once for only a single frame at the center of 10–20 m forward interrogation range, leading to about 50 times faster computation. The computation of the scattered waves comprising surface clutter is reduced for all moving frames to a mere multiplication of three matrices: a pre-computed impulse response matrix of rough terrain, a pre-computed correction matrix of moving frames, and a matrix characterizing the transmitting input signal. The method is evaluated via 3-D Monte Carlo simulation for various rough surface parameters, and its applicability for subsurface scattering reconstruction to characterize the buried threat objects is shown. For a vehicle-mounted FLGPR detection system, this leads to a significant saving of computation resources. Our developed algorithm provides 3-D modeling of rough terrain scattering for lossy and frequency-dispersive soil and compares well with full-wave finite-difference frequency-domain (FDFD) method computation.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have