Abstract

Deep learning techniques have been recently widely used in the field of texture image generation. There are still two major problems when applying them to tile image design work. On the one hand, there is still lack of enough diverse ceramic tile images for the training process. On the other hand, the output image is difficult to control and adjust, and cannot meet the designer’s requirements of interactivity. Therefore, we propose a multi-stage generation algorithm of tile images based on generative adversarial network(GAN). First, the multi-scale attention GAN is applied to generate controllable texture image. Then, the SWAG texture synthesis GAN is also applied to obtain controllable and diverse image style. And finally, through the style iteration mechanism and the multiple step magnification method based on image super-resolution reconstruction network, the final tile images can be automatically generated with larger-size and higher-precision. The relevant experiments demonstrate that our method can not only generate high-quality tile images in a relatively short period of time, but also consider human interaction to a certain extent, and maintain a certain degree of control over the main texture and style of the final generated tile images. It has good and wide application value.

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