Abstract

Through network function virtualization (NFV), virtual network functions (VNFs) can be mapped onto substrate networks as service function chains (SFCs) to provide customized services with guaranteed Quality of Service (QoS). In this article, we solve a multi-SFC embedding problem by a game-theoretical approach considering the heterogeneity of NFV nodes, the effect of processing-resource sharing among various VNFs, and the capacity constraints of NFV nodes. Specifically, each SFC is treated as a player whose objective is to minimize the overall latency experienced by the supported service flow, while satisfying the capacity constraints of all NFV nodes. Due to processing-resource sharing, additional delay is incurred and incorporated into the overall latency for each SFC. The capacity constraints of NFV nodes are considered by adding a penalty term into the cost function of each player, and are guaranteed by a prioritized admission control mechanism. We prove that the formulated resource-constrained multi-SFC embedding game (RC-MSEG) is an exact potential game admitting at least one pure Nash equilibrium (NE) and has the finite improvement property (FIP). Two iterative algorithms are developed, namely, the best response (BR) algorithm with fast convergence and the spatial adaptive play (SAP) algorithm with great potential to obtain the best NE. Simulations are conducted to demonstrate the effectiveness of the proposed game-theoretical approach.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.