Abstract

For decades, the use of vision and audition for interaction dominated the field of human-computer interaction (HCI), despite the fact that nature has provided many more senses for perceiving and interacting with the world. Recently, HCI researchers have started trying to capitalize on touch, taste, and smell when designing interactive tasks, especially in gaming, multimedia, and art environments. Here, the authors provide a snapshot of their research into touch, taste, and smell, carried out at the Sussex Computer Human Interaction (SCHI) Lab at the University of Sussex in Brighton, UK.

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