Abstract
Our discussions in previous chapters have centered on the creation and interaction of visual objects in a virtual 3D world. The objects and scenes constructed, however, will ultimately have to be shown on appropriate display devices such as a single PC monitor, a stereoscopic head mount display (HMD), or a multi screen project system (Salisbury, Farr, & Moore, 1999). Also, it is quite often that we may need to show different views of the created universe at the same time for certain applications. Even for the case of a single PC monitor, showing different views of the same objects in different windows will be instructive and informative, and may be essential in some cases. While we have been using a single simple view in earlier chapters, Java 3D has inherent capabilities to give multiple views of the created 3D world for supporting, say, the use of head tracking HMD systems for user to carry out 3D navigation (Yabuki, Machinaka, & Li, 2006). In this chapter, we will discuss how multiple views can be readily generated after outlining the view model and the various components that make up the simple universe view used previously.
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