Abstract

Background: This study aims to develop an efficient future game participation strategy for teenaged athletes based on an analysis of the 2019 International Table Tennis Federation (ITTF) World Tour game expenditure efficiency and prize-winning efficiency. Methods: In this research, Chinese Taipei (TPE) players served as the main research subjects. The input and output categories were determined through a literature analysis. A two-stage efficiency process of data envelopment analysis (DEA) and Boston consulting group (BCG) matrix were applied in this study to facilitate the calculation. Results: Based on a slack variable analysis, local travel expenses are the key elements impacting efficiency. The game recommendation order was based on a BCG matrix. The top seven recommended games were the Japan Open, Czech Open, Australian Open, Bulgarian Open, Austrian Open, China Open, and German Open. Conclusion: The results of this current study provide efficient game participation recommendations for teenaged athletes. Long-term follow-up records of game participation information should be developed to provide teenaged athletes with a precise efficiency analysis.

Highlights

  • Qualification to compete in these three games is based on the world rankings of athletes, which are calculated by adding the points athletes receive from the eight best performing games out of the twelve International Table Tennis Federation (ITTF) World Tour games

  • The results from the first stage represent a measure of the 2019 ITTF World Tour expenditure efficiency

  • The results from the second stage provide a measure of the 2019 ITTF World Tour prizewinning efficiency

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Summary

Introduction

The most renowned competitions in table tennis are the Olympics Games, the World. Championships, and the World Cup. For table tennis athletes, winning all three championships to achieve the Grand Slam title represents the highest honor. Qualification to compete in these three games is based on the world rankings of athletes, which are calculated by adding the points athletes receive from the eight best performing games out of the twelve International Table Tennis Federation (ITTF) World Tour games. This study aims to develop an efficient future game participation strategy for teenaged athletes based on an analysis of the 2019 International Table Tennis Federation (ITTF). A two-stage efficiency process of data envelopment analysis (DEA) and Boston consulting group (BCG) matrix were applied in this study to facilitate the calculation. The game recommendation order was based on a BCG matrix. The top seven recommended games were the Japan Open, Czech Open, Australian Open, Bulgarian Open, Austrian

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