Abstract

Due to the rapid development of mobile communication and web-based applications, more and more mobile devices can access World Wide Web (WWW) and then enjoy various network services, especially multimedia streaming services. Even if the multimedia streaming standards, e.g., MPEG-DASH, can support dynamically adjust video quality according to the network condition, the video quality is still limited to narrow bandwidth or network congestion. This paper proposes one multipath mobile multimedia streaming (m <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> streaming) to integrate (1) HTTP/2 and (2) WebRTC. That is, the proposed m <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> streaming can download required video segments simultaneously from multiple edge servers and peers. Therefore, m <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> streaming can reduce video playback delay, increase the video quality and save the limited battery power of mobile devices.

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