Abstract

SUMMARYThe paper reports empirical findings of a study of students involved in international business games. Gender is introduced as a variable that may affect the individual's perception of task complexity, group cohesion, and self-confidence in the international business gaming environment. Findings suggest that females, compared with males, tend to view the simulation as less complex, have less cohesive group structures, and exhibit less self-confidence. However, game performance measures show no significant gender differences. Implications are also discussed for simulation administrators and professors using games in the context of international business training.

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