Abstract

The aim of this paper is to focus on some of the multimedia applications used in educational process. This paper offers several definitions of multimedia, identifies a sample of the most popular multimedia technologies, the most important tools and provides a discussion of their content and sources for further information. The paper stresses on five major multimedia components such as: text, sound, video, graphics design, and animation. The paper illustrates how the students learn, improve, update their knowledge and test themselves through multimedia technologies. The paper shows the pros and cons of multimedia education technologies, using some traditional and experimental techniques. In the various stages of the application of multimedia in education, the importance is described in the visualization of industry 4.0 and in the software tools of digital transformation.

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