Abstract

The aims of study was to determine the effect of multimedia through film and digital games with pictorial stories in groups of students who have high and low critical thinking patterns on guided writing learning activities in the Arabic Language Education Study Program, Jakarta State University. The study was conducted on the third semester students of the 2018/2019 school year with a total sample of 44 students, which were divided into two groups: 22 students for the experimental group and 22 students for the control group. The research approach uses quantitative research with a 2x2 factorial experimental method. Data collecting technique used tests for writing instruments and critical thinking instruments. The data analysis technique used two-way ANOVA. The results of two-way analysis are known that there are significant effects of multimedia and critical thinking patterns on learning activities of Arabic workshop writing.

Highlights

  • Introduction of Multimedia in EducationNew York: Routledge.Linse, C

  • Each group consisted of 11 students for those who had a high critical thinking pattern and 1 low critical thinking student

  • The instrument of this study consisted of two parts, namely a test to get the results of guided writing learning in the form of essay tests as bound variables and critical thinking patterns as attribute variables using the multiple-choice test

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Summary

Research Instrument

The instrument of this study consisted of two parts, namely a test to get the results of guided writing learning in the form of essay tests as bound variables and critical thinking patterns as attribute variables using the multiple-choice test. The following is the instrument of the two variables; Table 2. Writing Instrument Grid (Brown, 2007)

Concluding paragraph
Findings
B1 A1 B2
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