Abstract

AbstractWe describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray‐surface intersection performance. We use the hybrid acceleration structure (BTH) in a two‐level acceleration structure for rendering animated scenes. There is a BVH at the top level in this two‐level structure and the proposed hybrid structure (BTH) at the bottom level. We test the proposed two‐level structure (BVH‐BTH) for various animated scenes and obtained promising results against other acceleration structures in terms of rendering times. The two‐level BVH‐BTH structure outperforms the two‐level BVH structure for the tested dynamic scenes.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.