Abstract

iPIC3D is a widely used massively parallel Particle-in-Cell code for the simulation of space plasmas. However, its current implementation does not support execution on multiple GPUs. In this paper, we describe the porting of iPIC3D particle mover to GPUs and the optimization steps to increase the performance and parallel scaling on multiple GPUs. We analyze the strong scaling of the mover on two GPU clusters and evaluate its performance and acceleration. The optimized GPU version which uses pinned memory and asynchronous data prefetching outperform their corresponding CPU versions by 5-10x on two different systems equipped with NVIDIA K80 and V100 GPUs.

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