Abstract

Haptic devices allow a high level of immersion in virtual environments by providing the sense of touch. We present a two-finger device that allows the performance of power and precision tasks in virtual environments. We have also developed a mathematical model of the human hand and a statistical procedure to identify different hand gestures. Both have been implemented in the virtual environment in order to have a mathematical model of haptic interactions, which runs in real time so as to provide contact forces and object movements depending on the manipulation commands received from the haptic device.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.