Abstract

The paper presents a new, original method of multidimensional worlds’ visualization. It allows to present views of any dimension objects out of which it is possible to construct even the most complicated multidimensional virtual world on a computer screen. Due to this, it is possible to observe multidimensional worlds modeled in this way, analyze mutual relations between multidimensional objects, move between them and, most importantly, verify whether human brain is able to adapt to the perception of more than three-dimensional space. This paper presents example interior views of four-dimensional and five-dimensional labyrinths. It also presents results of the research performed on 97 IT students at the AGH University of Science and Technology. Students in total made 357 attempts to leave virtual four-dimensional and five-dimensional labyrinths, each having three difficulty levels. The method presented in this paper is sufficiently general to allow observation of objects in an n-dimensional space for any nge 3. Simultaneously, it is the natural extension of our reality perception because using this method for n=3 we obtain views known to us from our human experience from the three-dimensional space.

Highlights

  • It is the natural extension of our reality perception because using this method for n = 3 we obtain views known to us from our human experience from the three-dimensional space

  • The author introduced the notion of the multidimensional virtual reality as a result of the previous research [6]

  • Every participant in the research after reading a short description concerning the meaning of keys serving to move around in the virtual multidimensional space had a possibility to choose the four-dimensional or five-dimensional labyrinth and one out of three difficulty levels

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Summary

Introduction

The author introduced the notion of the multidimensional virtual reality as a result of the previous research [6]. The conducted research was stopped for two reasons. The first one concerned the calculation power necessary to obtain multidimensional worlds’ views. Because it is difficult to move around the virtual world if, despite the use of GPU, you need to wait for over a second to obtain each view [6]. The use of the latest GPU accelerators for calculations contributed to solving the above-mentioned problem. The second reason for stopping the research was the lack of possibility to perceive movement forward and backward, which made it difficult to properly perceive the location in the virtual multidimensional

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