Abstract

Nowadays the video game market is the highest in the entertainment industry. There are many architectures supporting the creation of a game, such as Unreal Engine and Unity. Multi-agent system is a popular and suitable solution to design platform games. It is employed to place streets, buildings and other items, resulting in a playable video game map. The system utilizes computational agents that act in conjunction with the human designer to produce maps that exhibit desirable characteristics. This paper proposes a new architecture for organizing in game development based on the multi-agents system (MAS). This architecture includes the structure of an agent with its attributes and internal behaviors, and the structure of relations between agents for action coordination in a determined strategy This structure of MAS is also applied to build a demonstration video game as an action game through Unreal Engine, which is a complete suite of development tools made for anyone working with real-time technology.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.