Abstract
Texture synthesis and texture mapping are important technologies for rendering realistic three-dimensional scene. It has been widely used in virtual reality, urban modeling, 3D animation, gaming and other areas. In this paper, we propose a fast method to construct high quality texture map for multi-resolution texture synthesis from turntable image sequences. Given a 3D mesh model, we first get the projection relationship between 3D mesh and image sequences. We then use image sequences to construct a texture triangle for each 3D triangle mesh and get a global rectangular texture map for the whole mesh. Another approach to construct a texture map is using Stretch-minimizing mesh parameterization. Finally, we map the texture to mesh model to verify the quality of these two methods. The high performance of this method has been demonstrated in many real object models.
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