Abstract

A new stereo mismatch based foreground object segmentation method is described. It efficiently locates objects over a wide range of depths against backgrounds of known 3D geometry, even in the presence of rapidly changing lighting and dynamic textures, such as projected video. Not relying on full stereo reconstruction, it is fast enough in software for some real-time applications, robust to camera quality, and requires little parameter tuning. Experimental results validate the approach, demonstrating its ability to simultaneously distinguish multiple objects in a complex scene, even when close together or partially occluded.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.