Abstract

Consider a model of fire spreading through a graph; initially some vertices are burning, and at every given time-step fire spreads from burning vertices to their neighbours. The firefighter problem is a solitaire game in which a player is allowed, at every time-step, to protect some non-burning vertices (by effectively deleting them) in order to contain the fire growth. How many vertices per turn, on average, must be protected in order to stop the fire from spreading infinitely?Here we consider the problem on Z2×[h] for both nearest neighbour adjacency and strong adjacency. We determine the critical protection rates for these graphs to be 1.5h and 3h, respectively. This establishes the fact that using an optimal two-dimensional strategy for all layers in parallel is asymptotically optimal.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.