Abstract

The k-Nearest Neighbors algorithm is a fundamental algorithm that finds applications in many fields like Machine Learning, Computer Graphics, Computer Vision, and others. The algorithm determines the closest points (d-dimensional) of a reference set R according to a query set of points Q under a specific metric (Euclidean, Mahalanobis, Manhattan, etc.). This work focuses on the utilization of multiple Graphical Processing Units for the acceleration of the k-Nearest Neighbors algorithm with large or very large sets of 3D points. With the proposed approach the space of the reference set is divided into a 3D grid which is used to facilitate the search for the nearest neighbors. The search in the grid is performed in a multiresolution manner starting from a high-resolution grid and ending up in a coarse one, thus accounting for point clouds that may have non-uniform sampling and/or outliers. Three important algorithms in reverse engineering are revisited and new multi-GPU versions are proposed based on the introduced KNN algorithm. More specifically, the new multi-GPU approach is applied to the Iterative Closest Point algorithm, to the point cloud smoothing, and to the point cloud normal vectors computation and orientation problem. A series of tests and experiments have been conducted and discussed in the paper showing the merits of the proposed multi-GPU approach.

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