Abstract

The fast development of several programming tools has enabled researchers to explore interactive technology targeting various areas of human knowledge. Despite the several studies about the benefits of using the interactive technologies in the educational field, it is necessary to generalise these affirmations through of field studies that determine how those devices facilitate and improve teaching and learning. This research aims to apply an MS-Kinect-based learning system in a real pre-school environment and based on the results of this experiment, to answer some questions related to the motivational impact, effectiveness and acceptance of the teacher in teaching and learning process. This research uses a MS-Kinect-based learning system and several children's educational games in an initial stage of studies; the developed learning system has been tested in two preschool education centres and was evaluated positively. In the field test, the learning system evaluation was determined to have a mean 95.5% acceptance rate and a mean 93.18% utility rate.

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