Abstract
In object-based coding, bit allocation is performed at the object level and temporal rates of different objects may vary. The proposed algorithm deals with these two issues when coding multiple video objects (MVOs). The proposed algorithm is able to successfully achieve the target bit rate, effectively code arbitrarily shaped MVOs with different temporal rates, and maintain a stable buffer level.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.