Abstract
AbstractWe believe that in the future we will see a diverse variety of applications in the now emerging technology of real time computer animation. Such animations impose stringent computational and bandwidth demands on the underlying system. It is important to investigate carefully the methods best suited to the particular requirements of animation when motion is involved.1,2,3 In this paper we describe a system ‐ Retina ‐ which is now operational. We discuss the underlying concept of parameterization, which is of fundamental importance to the software design. Some timing data for this system will be given. A short description of the 3D editor, which is currently under development, is also given.
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