Abstract

The practice of coordinative exercises contributes not only to develop technique but also to improve decision-making quality during the game. This study presents practical possibilities to stimulate motor coordination applied to three to six-year-old children during tennis classes. The methodological proposals of the Ball School and Universal Sport Initiation focus on a general education of the individuals and defend the so-called “playing to learn” and “learning while playing”. This way, implicit learning is stimulated considering the perception of children and the conditions/restrictions of the tasks performed during practice.

Highlights

  • Considering the context of practice of coordinative activities with children at a beginner’s stage in tennis in Sweden, around the 1980s, researchers in this field brought to light the applicability of practice for a consequent development of sports technique

  • At 3-3 of the second set, they interchanged eleven balls, and after hitting a volley over his body, Monfils moved back by re-hitting the ball between his legs, which is a move of extreme skill, based on a wide repertoire of motor coordination, not to mention his jumps in search of precise volleys

  • Methodologic proposals that offer contents related to motor coordination applied to teaching tennis to children are the Ballschulle Heidelberg, the Ball School, in Germany (Kröger & Roth, 2003; Roth & Kröger, 2011) and Iniciação Esportiva Universal, the Universal Sport Initiation, in Brazil (Greco et al, 2015)

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Summary

Introduction

Considering the context of practice of coordinative activities with children at a beginner’s stage in tennis in Sweden, around the 1980s, researchers in this field brought to light the applicability of practice for a consequent development of sports technique. Based on contemporary teaching models for sports, it became possible to understand, and possible to prove, that stimulating the practice of coordinative activities contributes to developing technique and quality of decision-making in game context (Mazzardo et al, 2020).

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Conclusion
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