Abstract

Studying pedagogical sciences for Computer Science subject nowadays does not meet with great interest of students in Slovakia. Education of young generation in this area is strongly affected by small number of well qualified teachers as well as lack of high-quality teaching materials resulting to deplorable knowledge of the pupils. The very same situation is also with preparation of future teachers. They have only limited possibilities of direct contact with pupils during their studies, what leads to weak experience of the future teachers and low motivation of the children for Computer Science subject. This contribution gives a positive example of extracurricular educative activity for pupils from lower-secondary schools, where students of Teaching of Computer Science program and Applied Informatics program were involved as lecturers or tutors. In this activity we used various motivational tools for teaching programming and Computer Science as well. The contribution describes our experience with these tools for programming, which we used in our extracurricular activity – so called “Informatics club” and also in the two primary schools and three secondary schools in the region of Banská Bystrica. Motivational devices, which were used are: education board bbc micro:bit with accessories (IoT set, gamepad, micro:bit cars), didactic devices – robots (Airblock, mBot Ranger, Phiro Pro) and board game Scottie Go!.

Highlights

  • Almost 40 years have passed since the integration of computers came into education

  • The students of Teaching of Computer Science program and Applied Informatics program were involved as lecturers or tutors in this activity

  • In our scientific stand we presented our department - scientific research in our department and didactic devices used in our Computer Science extracurricular activity for primary schools

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Summary

Introduction

Almost 40 years have passed since the integration of computers came into education. During this time, the integration of information and communication technology (ICT) has progressively evolved from the using of simple learning programs in the classrooms to teaching management systems [1]. Today's children have very close relation with games and applications on smartphones and other mobile devices [2]. With these devices it is easier to develop pupils' computational thinking. The solution can be motivation students to study Computer Science from the beginning - primary schools.

Computer science extracurricular activity
BBC micro:bit
Gamepad and Micro:bit cars
Didactic devices – robots
Airblock drone
Phiro Pro
Programming board game Scottie Go!
Methodology and research
Conclusion
Full Text
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