Abstract

In the last two decades the use of technology in art projects has proliferated, as is the case of the interactive projections based on movement used in artistic performances and installations. However, the artists responsible for creating this work typically have to rely on computer experts to implement this type of interactive systems. The tool herein presented, MotionDesigner, intends to assist the design of these systems by providing artists with higher levels of autonomy and efficiency during the creative process, allowing them to specify the rules by which a human body interacts with both the audio and the visuals used in their interactive art work. The presented tool relies on an RGB-D camera to modulate the multimedia content according to the performer's body motion. MotionDesigner is extensible so as to accommodate additions required by artists. The tool has been tested with dancers, choreographers, and architects. Results show that MotionDesigner is a valuable aid to artists, working as a catalyst of their creative process.

Highlights

  • S INCE the 1950s artists and computer scientists work together to create art pieces for different media [1]

  • The tool presented, MotionDesigner, intends to assist the design of these systems by providing artists with higher levels of autonomy and efficiency during the creative process, allowing them to specify the rules by which a human body interacts with both the audio and the visuals used in their interactive art work

  • In MotionDraw, the artist can directly manipulate the visual aspect of the virtual scene - which conceptually is something similar to brushes painting on a canvas - by interacting with a simple Graphical User Interface (GUI) that allows to configure the aspect of the brush for each body joint being tracked by the Kinect sensor in real-time

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Summary

INTRODUCTION

S INCE the 1950s artists and computer scientists work together to create art pieces for different media [1]. There are many different tools and libraries that help programmers and engineers to prototype and develop interactive art work [7][8][9][10]. Through early interviews with the target audience, we found that artists need to have immediate control over the projection content and over how the use of the technology is explored during the performance. This level of control is essential to enable improvisational work. This means that the technological tools used by the artist should be intuitively set, monitored, and adapted without having to rely on too many time-consuming artist-engineer interactions. The tool proposed, MotionDesigner, is a computer program designed to allow creative people to autonomously

RELATED WORK
THE PROPOSED SYSTEM
User Interface
Interactive Graphical Scenes
Evaluation Method
Results
CONCLUSION
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