Abstract

In remote applications that mandate human supervision, shared control can prove vital by establishing a harmonious balance between the high-level cognition of a user and the low-level autonomy of a robot. Though in practice, achieving this balance is a challenging endeavor that largely depends on whether the operator effectively interprets the underlying shared control. Inspired by recent works on using immersive technologies to expose the internal shared control, we develop a virtual reality system to visually guide human-in-the-loop manipulation. Our implementation of shared control teleoperation employs end effector manipulability polytopes, which are geometrical constructs that embed joint limit and environmental constraints. These constructs capture a holistic view of the constrained manipulator’s motion and can thus be visually represented as feedback for users on their operable space of movement. To assess the efficacy of our proposed approach, we consider a teleoperation task where users manipulate a screwdriver attached to a robotic arm’s end effector. A pilot study with prospective operators is first conducted to discern which graphical cues and virtual reality setup are most preferable. Feedback from this study informs the final design of our virtual reality system, which is subsequently evaluated in the actual screwdriver teleoperation experiment. Our experimental findings support the utility of using polytopes for shared control teleoperation, but hint at the need for longer-term studies to garner their full benefits as virtual guides.

Highlights

  • Teleoperation is a well-established robot control method that plays a pivotal role in complex and unpredictable settings where human supervision is necessary

  • A one-way repeated ANOVA signals a statistical effect on the basis of timing (F (2, 26) 5.333, p 0.011), yet a post-hoc analysis with Tukey’s HSD test finds no significance between direct teleoperation and shared control assistance (p > 0.05 for multiple comparisons)

  • We introduced a shared control method for teleoperation using constrained motion polytopes and developed a corresponding virtual reality (VR) interface

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Summary

Introduction

Teleoperation is a well-established robot control method that plays a pivotal role in complex and unpredictable settings where human supervision is necessary. Many prior works have demonstrated that by engaging in shared control, a human user can Motion Polytopes for Shared Control apply their expertise and high-level cognition to the teleoperation task, as well as exploit the precision and accuracy of robot autonomy (Dragan and Srinivasa, 2013; Javdani et al, 2015; Jain and Argall, 2019). Despite these benefits, users may find the arbitration process of shared control a frustrating and bewildering experience. Even when the robot either correctly infers a human’s goal or knows it a priori, the user may not accept the resulting behavior unless administered reassurance through feedback (Dragan and Srinivasa, 2013)

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