Abstract

This paper introduces a method for interactive direct manipulation of motion capture animation, which allows a user to alter positional properties of a motion and preserves the motions’ quality. The algorithm contains three stages: motion analysis, motion path editing, and constraint reconstruction. Our experiments show that by using the algorithm human motion can be transformed successfully from the old path to the new path.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.