Abstract
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexistin motionin immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. TheMotion in Augmented Reality Games(MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.
Highlights
Augmented Reality (AR) is a mainstream technology, as evidenced, for example, by the recent release by the Topps Company, Inc of AR baseball cards featuring animated 3D players
Once a new position for a real object is given to the Physics Engine by the AR Registration Engine, the Physics Engine calculates the path that the key-framed physics proxy for this real object must take to get to the new position, moves the proxy along this path, and simulates interactions with any virtual objects encountered along this path
In order for the generation of AR games to create the illusion that they are set in environments in which real and virtual objects coexist, these objects will need to exhibit plausible physical interactions
Summary
Augmented Reality (AR) is a mainstream technology, as evidenced, for example, by the recent release by the Topps Company, Inc (http://www.toppstown.com/) of AR baseball cards featuring animated 3D players. The contributions of this paper are a description of the design and implementation Motion in Augmented Reality Games (MARG) engine which has been developed to bring physically realistic and plausible motion to AR games, and descriptions of evaluations of two proof-of-concept games that have been developed using the engine.
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More From: International Journal of Computer Games Technology
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