Abstract

Flight simulation nowadays is essential to the training of pilots in both civiland military fields. Generally, the use of parallel motion mechanisms has becomethe standard for human-in-the-loop simulation. However, the realization of a flightsimulator with reasonable fidelity is only achievable using a well-tuned motioncueing algorithm that conveys accurate, real-time cues to the user whilemaintaining safe use of the available platform workspace. In this paper, thenecessary setup and interfacing is done with the X-Plane simulation environmentfor the purposes of testing and tuning the parameters of a developed motion cueingalgorithm. In addition, the design and implementation of prototype pilot controls,namely the yoke and rudder pedals are also undertaken to fulfill interfacingobjectives and are integrated into a fixed-seat simulator platform to conduct a fullpilot-in-the-loop simulation. MATLAB/Simulink is then used for interfacinghardware pilot controls and the simulation environment as well as the real-timetuning of motion cueing parameters.

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