Abstract

Generating music with long-term structure is one of the main challenges in the field of automatic composition. This article describes MorpheuS, a music generation system. MorpheuS uses state-of-the-art pattern detection techniques to find repeated patterns in a template piece. These patterns are then used to constrain the generation process for a new polyphonic composition. The music generation process is guided by an efficient optimization algorithm, variable neighborhood search, which uses a mathematical model of tonal tension to derive its objective function. The ability to generate music according to a tension profile could be useful in a game or film music context. Pieces generated by MorpheuS have been performed in live concerts.

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