Abstract

Virtual reality (VR), as a visualization technology, has enjoyed an increasing number of applications and an even greater growth in potential. As a critical mode of representation, however, architects have yet to fully exploit its possibilities. This micro-narrative discusses the current state of the technology in various fields and probes the question of how architects might implement it in more nuanced ways toward a specific conceptual agenda. As a representation of the world, and therefore a manifestation of an ontological position, immersive environments such as VR ought to be used in generative ways and encompass the intangible facets of architectural production, including its cultural, social, and political contingencies.

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